AI Insights · Timothy · July 2024
Top 5 Geolocation Games on iOS in Ukraine - Q2 2024
Discover the performance of the top 5 geolocation games on iOS in Ukraine for Q2 2024, featuring trends in downloads, revenue, and active users.
In the second quarter of 2024, the top geolocation games on the iOS platform in Ukraine showcased a variety of trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance:
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company saw a fluctuating pattern in its revenue, starting the quarter with around $268 and ending June with approximately $212. Downloads peaked at 592 in the first week of April but showed a varied trend throughout the quarter, reaching a low of 169 in mid-June and bouncing back to 425 by the end of June. Weekly active users started at 549 and experienced a decline to 208 by early June before recovering to 370 by the end of the quarter.
Onmi®: web3 AR game by Ketut Supriadi, released mid-May, had an initial spike in downloads with 2.5K in the second week post-launch, but this number significantly dropped to single digits by mid-June, ending the month with 23 downloads. The game did not generate any revenue during this period, and there were no reports on weekly active users.
STEPN from FindSatoshi Lab Limited experienced variable revenue, starting at $724 in early April and dropping to $133 by the end of June. Downloads showed a similar trend, beginning at 126 and reaching a peak of 247 in mid-May before decreasing to 77 by the end of the quarter. Weekly active users remained relatively stable, starting at 13.4K and ending the quarter at 10.9K, with minor fluctuations throughout the period.
Jurassic World Alive by Jam City, Inc. had revenue fluctuations, beginning at $747 in the first week of April, dipping mid-quarter, and then rising again to $570 by the end of June. Downloads were relatively low, starting at 27 and peaking at 161 in the second week of April, then stabilizing around 20 by the end of June. Weekly active users started at 304, peaked at 481 mid-April, and gradually declined to 296 by the end of the quarter.
Walken.io from Move To Play Holdings LTD had minimal revenue, with a notable increase only in early April and late June. Downloads also remained low, peaking at 101 in mid-May and dropping to single digits by the end of June. Weekly active users started strong at 4.6K, with minor fluctuations throughout the quarter, ending at 4K.
These insights are based on data from Sensor Tower, where more detailed information is available.